Riley Park leads Amanda the Adventurer 3 beyond the Kensdale Public Library to more clues. Riley is pulled to the abandoned Hameln Facility after surviving Amanda and the unnatural VHS tape powers.
This new location holds long-forgotten show-producing secrets. Riley discovers that the weird animation was part of a much more sinister plan as he explores the crumbling halls and hidden chambers.
Players must again solve interactive animated tape puzzles by noticing minor details in Amanda the Adventurer 3. Riley can now explore greater regions, collect environmental clues, and uncover Amanda's invention. The player's actions and choices affect Amanda's replies to conversations. Classic point-and-click features with first-person exploration offer multiple puzzles where observation and timing are crucial to survival.
Amanda remains central, but her behaviour becomes erratic. She appears to monitor Riley's every action, reacting to choices with desperation and manipulation. New characters aid or hinder based on player choices in Amanda the Adventurer 3. Riley struggles to negotiate reality and illusion as Hameln's experiments resurface. To escape traps and proceed further, Amanda's hidden signals must be decoded.