Care Of Gongon opens with a parent searching a creche for their lost child. The player explores alone. No maps or marks, simply open and closed rooms that beg inspection.
The player finds evidence of past activity as they explore. Some regions are ready for regular routines, while others are disrupted. Setup tells the story instead of dialogue. The further the player goes, the more connections arise between what's seen and what may have happened. Certain artefacts replicate across rooms, and environmental alterations indicate the institution has changed.
Care Of Gongon doesn't conclude with a full explanation. The player may find the child or reach the deepest creche, but many questions remain. The answers to what happened here are fragmented and rely on how much attention was paid to the surroundings. It lets players create stories by presence and movement, not ending them. How far the player follows the stillness determines what they learn.