Play Things is an investigation game that emphasizes controlled scrutiny and repeated decisions. The player evaluates dolls one at a time in a single enclosed workplace.
When Play Things starts, the player is an inspector with a clear job to do. The same operating structure promotes uniformity and process in each session. The player manually starts each examination and prepares the workspace before using the object. No prompts explain how to interpret findings, so players must. Over time, routine familiarity helps spot deviations.
The player must classify the object after the tests. The game does not immediately validate a decision's accuracy. The player must weigh evidence from various cases if some findings disagree or appear impartial. This structure emphasizes pattern recognition and cautious assessment over single signs.
Play Things is a procedural investigation game where routine, documentation, and accountability define the player's role while interpretation creates uncertainty.