The Not - Deer Stew is a brief, autonomous game about a single task amid unpredictable surroundings. Players start in a winter forest with a modest cabin and rudimentary tools.
The cabin and forest are where the game takes place. Inside, players can interact with cooking gear, containers, and recipe notes. Outdoors, ingredients are scattered and often unsafe. Forest travel is direct and uninterrupted, but time away from the cabin increases risk. Focusing on job completion, preparatory stages are used to quantify progress instead of scores or progression trees.
Short sessions and no story or growth are the goal of The Not - Deer Stew. Its importance is repetition, acknowledgment, and experience-based improvement. Time, space, and risk are reinforced with each try. The game offers a limited, repetitive structure without extraneous growth for players who want focused gaming with one goal.