Button Prison traps players in a room with strange buttons, little furniture, and scary mannequins.
Escape without tools or puzzles with an overwhelming quantity of buttons. All buttons have effects, from dropping items to triggering unpleasant events. Memory is key since the player must remember past button presses and avoid mental instability. The improper choice can cause hallucinations or distort the room, making navigation harder.
Button Prison advancement needs diligent observation and decision-making. Players must remember their locations to push sequence or object-related buttons. Some buttons are traps that lower the sanity meter, while others are escape supplies. Mistakes cause auditory distortion, visual flickering, and event unpredictability. The game purposely limits guidance, pushing players to use trial, error, and recall under pressure.
Button Prison, a 40–90-minute horror film, is brief. The tension grows slowly, with unexpected outcomes reinforcing caution in every interaction. The minimalist interface emphasises environmental signals and button push impact. Streamable without restrictions, the game challenges memory and stress reaction for repeat value. Although mouse sensitivity and graphics can be adjusted, the primary experience remains psychological discomfort and repetition in a confined, reactive environment.