Crime Simulator is an open-world action game that casts players as criminals. The player steals cars, fights adversaries, and avoids police in a metropolis.
Walk, run, drive, and use weapons to interact with the world. The majority of tasks involve gathering stuff, fighting targets, or escaping. There are vehicles on the map that can be taken anytime. Combat is melee and ranged, featuring rudimentary aiming and damage. Police respond to particular acts and escalate if the player is hostile. The character can hide in buildings or alleys. Focus is on rapid actions and visible results, not sophisticated control systems.
Crime Simulator's progression depends on how much the player participates in city activities. No levels or progression trees. The player chooses how to employ all tools and actions from the start. Short, recurring tasks often involve changing venues or opponents. The experience is driven by repetition and incremental growth through movement and access, not story.
The Crime Simulator map has city blocks with roadways, buildings, and open spaces. Each session has random vehicles and enemy deployment. Police presence changes with player actions. No missions must be done in order. Police density and lack of hiding places may make some localities difficult to survive. Players can collect cars or cause map disruption. Active runs are independent with no checkpoints or save mechanisms.