The short scary game Huntsman is based on the separate parts of Resident Evil. Explore a modest office, acquire ingredients, and kill the spider.
The game Huntsman emphasizes flashlight use, object gathering, door unlocking, and stealth movement. The spider's pathfinding AI tracks the player and reacts to position and proximity. Environmental hazards like webs slow the player and provoke monster aggressiveness. The items identified have one purpose, promoting methodical inquiry without redundancy.
Custom spider models and animations stress predictability and timing. In recent improvements, players start with a lantern and should expect more responsive enemies. Short-form horror game Huntsman uses the Horror Engine to prioritize efficiency and minimalism over complication.
No safe zone or open world in Huntsman—only close-quarters movement and timed decisions as the spider adjusts and moves.