The narrative-driven psychological horror film No I'm not a Human is disguised as a simple film. What begins as a pixel-art adventure with odd NPCs and curiously happy speech becomes something darker, smarter, and more ominous.
The title warns, not merely states. It will be confusing at first. You'll feel it when the screen glitches and someone calls you by name.
It's more than an identity game. It's a confrontation with your hidden mask.
The game takes you to a pleasant, symmetrical, familiar retro world. Characters welcome you. Tasks arise. Not everything fits. The music skips in spots. Dialogue loops unexpectedly. Sometimes NPCs say things they shouldn't. Regarding your name. About your system. About unmade decisions.
In No I'm not a Human, the protagonist doubts themself and shouldn't. Even if the game denies it, what you observe affects your dialogue. Some events rerun with little changes, like your character is learning from failed timelines. Or like something is watching you both.
No I'm not a Human offers many endings in a short loop, but it never resets. Even though the game denies it, your decisions count. The game will eventually ask: what are you if you're not human?
Not to terrify you. It wants to linger under your skin.