IN THE FACADE WE TRUST immerses the player in a looping hallway where the setting, characters, and plot change. Each time the player continues through the hallway, fresh changes surface, some tiny, others more direct, but all are related to earlier choices.
The trust system regulates IN THE FACADE WE TRUST advancement. The player must use observation and recollection of prior cycles to determine right and wrong without clear clues. The girl and beast argue to win the player over, but their words often disagree. Choose one and reject the other; the rejected figure will respond in future rounds. The player's past choices affect whether some situations are easier or harder, changing the experience over time.
WE TRUST IN THE FACADE has no ending. Based on trust and what the player discovers each cycle, the tale branches. Some endings provide clearer solutions, while others leave more to the player. The corridor remembers every interaction, treachery, and trust. Which side the player trusted and how much they paid attention to the changes will determine how they understood the girl, creature, and corridor by the end.