Last Route


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About Last Route


Hold the steering wheel in Last Route. A pitch-black road with a never-ending yellow line lies ahead. The map indicates a stop, and "someone" waits under the faint streetlights. In Last Route, a horror bus driving simulator, opening the doors or driving past means life or death.

How to play Last Route

Last Route creates fear through oppressive quiet and the psychological weight of your choices, not cheap jump scares.

A 5-Night Consequences Journey

In this immersive first-person game, you play a night-shift bus driver on a predetermined route. Stopping at stations and letting passengers board looks straightforward. But the trip is five nights, and the choices you make now affect your safety tomorrow.

The golden rule of survival: Not all shady figures at the stop belong on your bus.

Cockpit Survival Guide

  • X: Start engine / Remove key
  • W / S: Accelerate / Release gas (hold S to reverse when stationary)
  • A / D: Steer left / right
  • Space: Brake
  • H / I: Headlights / Cabin lights
  • Mouse: Look around the cockpit (Click the road to recover the cursor)

The Art of Stopping: Light is Your Weapon

Slamming the brakes at the station and making hurried decisions while the bus is moving and visibility is limited is a rookie's worst mistake.

Darkness is Last Route's best information source. Adjust headlights and cabin lights early. Avoid waiting at the stop to see. Slow down, halt, and judge with your eyes. Beware—opening those doors is irreversible.

Night Shift Log: Note to Survive

Logbook-keeping drivers know repercussions multiply over five nights. Recording station conditions lets you spot scary tendencies and adjust tactics:

  • Motionless persons facing the bus: Stop safely, observe, and note the station's location.
  • Empty stations with passengers on the map: Slow down, keep your hands off the door button, and note any unusual changes from the night before.
  • Driving with passengers: Check the passenger cabin frequently in your rearview mirror. Record the moment things feel "wrong."

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