Order 13 casts players as warehouse workers who must quickly and precisely process orders. Each shift begins with a stack of requests for products to be found, packed, and shipped. Players perform better when they work faster, but mistakes reduce their income at shift end.
The warehouse isn't your typical workplace. Players retrieve goods in the aisles, hearing weird sounds and seeing shadows move. Staying still feels perilous, as each instant increases the impression of being watched. Player actions and ambient cues expose the warehouse's secrets, making a normal shift more disturbing.
In Order 13, simple task management and an increasingly unsettling atmosphere create a workplace simulation where every shift tests focus and nerves.