Project Nightcall


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About Project Nightcall


A short, atmospheric horror film Project Nightcall set in a grimy town. An urgent workplace issue has been brought to your attention. Walking through the dark, silent streets, you wonder if you're alone.

Project Nightcall gameplay

Short horror game Project Nightcall takes place in a decaying town engulfed in darkness. You play a worker summoned for an urgent business. Setting becomes the main emphasis without further context. Empty, peaceful, decayed streets create tension without confrontation. Slow, methodical movement forces the player to absorb details and anticipate a possible threat.

Controls

The controls are simple: WASD movement, item interaction, sprinting, flashlight toggling, and a mouse-controlled attack. Combat is sparse and secondary. Navigation requires a flashlight, as visibility is often just enough to see ahead but not enough to feel in control. The ten-minute game leaves little room for error or distraction, so players must stay vigilant. Brief, cryptic interactions maintain momentum rather than comfort.

Reasons to play Project Nightcall

Project Nightcall employs a unique font and few visuals to create a mood without complicating the UI. Loud effects disrupt silence in unexpected ways, making sound design crucial. The warning about gore and unexpected noise is accurate, although used sparingly. Instead of lengthy fighting or rich narrative, the game isolates the player, supplies few tools, and applies pressure through subtle pacing. A focused horror film that suggests rather than explains.

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Horror Games

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