First-person narrative game I Have No Change takes place at a modest night kiosk in winter before New Year's Eve. Players follow Matvey, a 27-year-old shop clerk who serves customers through the kiosk window.
The game revolves around conversations and observation. Inside the kiosk, players have brief contacts with clients, listen to their stories and learn about the world outside. Visitors talk about mundane problems and some more intimate or emotional facts. In these conversations, the player can understand the town and the situation of Matvey.
At night, Matvey thinks about his life and his work. He wonders how he came to the kiosk, if this is his life, and if he can move on. The story is built up through dialogue, mood and little things, not missions or levels.

Not typical stages. Nighttime customers visit the kiosk window. Each guest discusses daily issues from little complaints to major regrets.
The player keeps up with the shift, waits on customers and observes conversations and surroundings. The point is to play through Matvey's story and to understand the emotional impact of it. Not to win. I Have No Change is a small kiosk that becomes the epicentre of a larger human story.